It may just be that the CryEngine 3 could not only be supporting Kinect, but also readies itself for the next generation of Xbox consoles. In an interview with Develop, CEO Cevat Yerli of CryTek stated that: “We are expanding in many ways, and some of that is more announced than others. Kinect is major driver for future platforms as well, so Kinect support is important. Having basic Kinect support in the CryEngine is one thing, but I’m talking about really supporting it deeply. CryEngine is going to have deep [Kinect] support.”
‘Really supporting it deeply’, is what the man says. First off, that’s great news! From the recent EA announcements that their next sports games (Fifa, Madden NFL, Tiger Woods) we can already see shared excitement for Kinect in the market. But, what does really deeply actually mean? Well, coming from a man that is promoting his CryEngine it could mean a number of things, but as the CryEngine is known for having great physics (and wonderful graphics) I think this could mean is that you and I – as a gamer – would be fully able to interact with all the advanced physics that are implemented in the CryEngine (the CryEngine is famous for. Checkout the video below to get an impression of what the CryEngine can do with the virtual world.
CryEngine 3 Physics
*updated, thanks Nivnivon666 via comments.
Now, imagine yourself standing in stream of mud in the middle of a game: the mud is crawling all around you in the game and you’d have to find a way out. It’s not your game character that stands in the mud (on screen) it’s you, your movement is being mimicked by Kinect and translated to the virtual world on screen. In other words, you can be part of that world of natural interaction with Xbox Kinect.
CryEngine reported in development for Xbox 720*
*Xbox720 is an abbreviation to name the Xbox that comes after the Xbox 360, allegedly existing in some raw form still today.
In other news, information was detailed to VideoGamer.com (VG) by “a high-ranking industry source at Crytek, who stated that TimeSplitters 4 is currently being demonstrated internally, is being built with CryEngine 3, and was being shown privately in video form at E3 2011.” The source reported to VG that the graphics on TimeSplitters 4 are noticeably improved over current generation technology, with the next generation of DirectX effects having a huge impact on the visuals. Crytek believes that the game – and CryEngine 3 itself – will be seen as the cornerstone of next-generation development. Even though we cannot check the source, let’s assume it to be true for now.
Adding Kinect support (which we know is there focus), together with the notion of ‘cornerstone of next-generation development’ both being focus points of CryEngine sounds like they’re up to something. What do you think it could be? Is CryTek the first one to deliver next generation Kinect games with its CryEngine 3? Would certainly fit Microsoft’s strategy of going Kinect from now on.
Share your ideas on this theory, below!