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Fantasia: Music Evolved


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Fantasia: Music Evolved
03-25-2014, 02:20 AM (This post was last modified: 03-25-2014 04:40 AM by dirtyvu.)
Post: #1
Fantasia: Music Evolved
Alright more information is coming out as the game gets closer to release.

Here's the latest trailer from Harmonix:


Here's what's known about the song list so far.

Tracks previously announced for Fantasia: Music Evolved:
  • AVICII – "Levels"
  • Bruno Mars – "Locked Out Of Heaven"
  • Fun. – "Some Nights"
  • Kimbra – "Settle Down"
  • Queen – "Bohemian Rhapsody"
  • Antonio Vivaldi - "Four Seasons: Winter: 1st Movement"
  • Modest Mussorgsky - "Night on Bald Mountain"

Tracks newly announced:
Newly announced tracks that will appear in the game are:
  • David Bowie - "Ziggy Stardust"
  • Antonin Dvorak - "Symphony No. 9 from the New World"
  • Lorde – "Royals"
  • Nicki Minaj - "Super Bass"
  • White Stripes - "Seven Nation Army"


Here's a good recent preview of the game from Joystiq:


Game Informer's preview: http://www.gameinformer.com/games/fantas...tasia.aspx

excerpts:

Last week, Harmonix showed off how things are coming along with its upcoming game Disney Fantasia: Music Evolved. It had been a while since I last saw the game in action, and I was looking forward to seeing it again. The demo I got featured a new realm and music, and a wealth of weirdness.

In addition to seeing the new level, I got a chance to check out the game’s multiplayer mode for the first time. After joining the game by shaking hands with player one, I did my best to beat my opponent’s score by timing my swipes and other motions along with the music and keeping my streak alive. Kinect 2.0 did a great job of interpreting my actions, which is little surprise; Harmonix was one of the few developers who could coax accurate inputs from the Xbox 360’s Kinect through Dance Central.



The Escapist has a GREAT hands-on video: http://www.escapistmagazine.com/videos/v...w-GDC-2014



Shacknews has a nice preview as well: http://www.shacknews.com/article/83671/f...amic-duets

excerpts:

When Harmonix first announced its upcoming Microsoft console-exclusive music game, Fantasia: Music Evolved, a part of me wondered how the Rock Band and Dance Central creators would be able to capture the wondrous atmosphere created by the original Disney films. After all, Fantasia makes me think of bombastic animation enhanced by its eclectic soundtrack. It makes me think of artistic and musical creativity. Nine months later, Harmonix is revealing new details on its Kinect-controlled title, showing some new ways to exercise some of that creativity, alone or with a friend.

In a private demo during last week's Game Developers Conference, Harmonix and Disney Interactive invited Shacknews to check out some previously-unrevealed elements of Fantasia. In addition to demonstrating a new explorable area, Harmonix showed off how the game's two-player mode will work, before bringing me aboard to try it out.

Performing the actual songs appears to have vastly improved over the last time I tried Fantasia at last year's Comic-Con. Songs now feature more direct instrument choice, allowing players to veer more towards one style of a song or create an eclectic mix of various genres. Backgrounds will also be affected by song choice. Composition spells will also pop up during songs, allowing players to play around with the Kinect controls to create song loops, new melodies, or additional beats. These sequences can also open the doors to hidden remixes that will help play the song in a new way.

After a quick demonstration, it was time to engage in Fantasia's two-player mode, which starts with both players shaking hands in front of the Kinect sensor. Songs are performed similarly to the game's single-player with some notable differences. Each player must respond to notes that correspond with their color. While most of these notes are separate, there are many instances in which notes will feature both colors and require both players to strike at the same time. This is a pretty neat idea that makes particularly good players appear almost choreographed. Teamwork during certain sequences is also key, as both players must participate in order to unlock certain composition spells. Composition spell interludes allow both players to influence the music track, as mentioned before. The only downside here is that the composition spell will go on infinitely if either player continues to move, which I noticed when I was suddenly controlling a piano loop for well over a minute. Both players must stop completely for the song to proceed, which isn't always made clear.

Though both players might work together at points, this two-player mode is indeed a competition. Whoever scores highest during individual sequences gets to selection the next musical section. In the case of Ziggy Stardust, it was a heated competition to see who would pick either the original composition, jazz, or autotune Bowie. At the end, the game calculates some final bonuses to determine the winner.

Fantasia's development appears to be going in a positive direction. The new features and the two-player mode were both nice to see, but what left me feeling encouraged about the game was that I ran into minimal issues with the Kinect peripheral itself. While the sensor had a lot of trouble reading my movements back at last year's Comic-Con, my recent bout with Fantasia at GDC is an improvement in almost every way. I did experience a few moments where the sensor didn't read a wave of my hand, but for the most part, I had no trouble with my wacky flailing arm waving.

There's still no release date for Fantasia: Music Evolved, but Harmonix and Disney Interactive hope to have it ready for Xbox One and Xbox 360 later this year.


The latest press release:

DISNEY INTERACTIVE AND HARMONIX REVEAL MULTIPLAYER GAMEPLAY,
NEW MUSIC AND INTERACTIVE FOREST REALM, "THE HOLLOW" FROM
"DISNEY FANTASIA: MUSIC EVOLVED"

Music from Lorde, David Bowie, Nicki Minaj, White Stripes and Dvorak Announced

BURBANK, Calif. - (March 24, 2014) – Disney Interactive and Harmonix Music Systems today reveal new details about the upcoming "Disney Fantasia: Music Evolved" video game. Newly revealed details include multiplayer gameplay, an all-new realm, as well as new songs from award-winning artists, including Lorde, Nicki Minaj, David Bowie and White Stripes, and classical composer Antonin Dvorak.

The two-player multiplayer gameplay for "Disney Fantasia: Music Evolved" is played cooperatively and as part of a friendly competition, allows players to collaborate and engage with the classic hits that they love in an entirely new way. By choosing unique remix paths and discovering musical interactions to create new melodies, beats, and more, "Disney Fantasia: Music Evolved" gives players an unprecedented amount of freedom to be creative while having fun!

Newly announced tracks that will appear in the game are:
  • David Bowie - "Ziggy Stardust"
  • Antonin Dvorak - "Symphony No. 9 from the New World"
  • Lorde – "Royals"
  • Nicki Minaj - "Super Bass"
  • White Stripes - "Seven Nation Army"

Disney and Harmonix also reveal an all-new interactive discovery realm, "The Hollow." This mysterious forest environment comes to life as users perform songs and interact with the world to add light, color, and characters to the scene. From creating their own melody by sprouting musical mushrooms to guiding frolicking fairies through this woodland wonderland, players will be delighted by what they discover in "The Hollow".

A video demonstration of the "The Hollow" can be found on YouTube at http://youtu.be/pvD5-PngOMw.

"Disney Fantasia: Music Evolved" is a breakthrough musical motion video game inspired by Disney's classic animated film "Fantasia," and will be available for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 in 2014. Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – "Disney Fantasia: Music Evolved" transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.

"Disney Fantasia: Music Evolved" will be available in 2014 and is currently not rated by the ESRB.

For additional information about "Disney Fantasia: Music Evolved," join the Facebook community athttps://www.facebook.com/fantasiagame, follow us on Twitter and Instagram @FantasiaGame and view all videos on our YouTube channel at http://youtube.com/FantasiaGame.

About Harmonix Music Systems, Inc.
Harmonix Music Systems, Inc., based in Cambridge, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the company to invent new ways for non-musicians to experience the unique joy that comes from making music and have pioneered music and rhythm gaming in the US. For more information please visit http://www.harmonixmusic.com.

About Disney Interactive
Disney Interactive, one of the world's largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms. Disney Interactive produces and distributes a broad portfolio of content from Disney Interactive Games and Disney Interactive Media. Products and content released and operated by Disney Interactive include blockbuster mobile, social and console games, online virtual worlds, #1 kid's entertainment destinationDisney.com and the #1 Family/Parenting portfolio on the Web.

Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).


for older previews of the game when it was first announced many months ago (warning: very old previews), see the older thread:

http://123kinect.com/kinect-forums/thread-4727.html

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10-22-2014, 08:57 AM (This post was last modified: 10-22-2014 08:58 AM by dirtyvu.)
Post: #2
RE: Fantasia: Music Evolved
Are you guys enjoying the game yet? The game is reviewing quite well.

My copy is coming in the mail.

In the meantime, this was my time with the demo:


It was fun but some of it was hard. You're definitely going to have to learn the song like in DDR or in Guitar Hero.


And here's the launch trailer:



Forbes has a great Q&A with Harmonix (some excerpts; see link for full text):

http://www.forbes.com/sites/jasonevangel...ver-again/

FORBES: Matt, a question that’s top of mind concerns the two versions of Disney Fantasia: Music Evolved. Are there gameplay differences between the Xbox One and Xbox 360 versions? Were there technical hurdles involved in developing for Kinect 1.0 and Kinect 2.0?

Matt Boch: “There’s only one significant feature difference, and that’s the ability to share and upload your remixes to youTube. Beyond that we were able to create feature parity. Of course the Xbox One version is more beautiful both in terms of visuals and audio.” [The Xbox 360 version contains a necessary level of both video and audio compression.]

FORBES: In what ways did Disney influence this game? Did having direct access to this Disney IP allow things that couldn’t be done alone?

Matt Boch: “There’s obvious aspects there like introducing the wizard Yen Sid into our game. Having access to the Disney archives allowed us to get inside the heads of the folks who were making the film. The game is a direct response to the film, but not to the film as an object; rather, to the ambition the creators of the film had. This thing was breaking technical boundaries…to be able to read and internalize a lot of the technical ambitions they had for Fantasia allowed us to understand what we were going to make.”

“We were able to understand what the driving forces were behind the creative team making the original Fantasia, and use that to extrapolate a bit and say ‘What if Walt’s dream had come true? What if Fantasia wasn’t a thing that was a singular object? Where would it have gone, what would it have been?’”

“Without that access, without having this seed of an idea, we wouldn’t have been able to make anything like the end result. For me that’s the most amazing thing, is that it exists and we got to make it.”

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10-23-2014, 05:59 PM
Post: #3
RE: Fantasia: Music Evolved
here is some gameplay from the final retail version of the game!

It's a little different from the demo. The intro song is The Police Message in a Bottle.


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10-30-2014, 09:12 AM
Post: #4
RE: Fantasia: Music Evolved
some more examples:

This one was a ton of fun!!!


I had a hard time with this one because it's a slower song.

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10-30-2014, 02:51 PM
Post: #5
RE: Fantasia: Music Evolved
Cool! I've downloaded the demo but haven't played it yet as I haven't been well enough. How energetic and exhausting is it? Is it as much as a dancing game or a lot less than that? Because my problem is I can't really buy it if it's as energetic and exhausting to play as a dancing game. Sad
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10-30-2014, 04:54 PM
Post: #6
RE: Fantasia: Music Evolved
it's different. it kind of depends on how vigorously you swing your arms. since I'm fairly new to the game and it's fun (and it makes me feel like a conductor), I swing kind of hard so it can get tiring during the more active songs. you can definitely work out your shoulder and arms. Tongue

however, I've seen people with more subtle gestures be successful.

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10-31-2014, 12:35 PM
Post: #7
Thumbs Up RE: Fantasia: Music Evolved
(10-30-2014 04:54 PM)dirtyvu Wrote:  it's different. it kind of depends on how vigorously you swing your arms. since I'm fairly new to the game and it's fun (and it makes me feel like a conductor), I swing kind of hard so it can get tiring during the more active songs. you can definitely work out your shoulder and arms. Tongue

however, I've seen people with more subtle gestures be successful.

Thanks. Big Grin Hopefully I'll be able to manage at least 1 song per session then. Oviously I'll know for sure when I get around to playing the demo
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03-05-2016, 09:29 PM
Post: #8
RE: Fantasia: Music Evolved
I want this so bad. Might bite the bullet and buy online (I prefer buying in person)
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