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Xbox One family/friends game sharing plan detailed!


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Xbox One family/friends game sharing plan detailed!
06-13-2013, 01:02 AM (This post was last modified: 06-13-2013 01:04 AM by dirtyvu.)
Post: #1
Xbox One family/friends game sharing plan detailed!
it's starting to look great on the family sharing front!

here's what we knew before:

http://news.xbox.com/2013/06/license

How Games Licensing Works on Xbox One

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing,you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
  • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
  • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

here's what was just added to the details:

http://arstechnica.com/gaming/2013/06/mi...-policies/

It's a "family" affair

Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Mehdi couldn't give comprehensive details but he did clarify some things.

For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" [Microsoft Xbox Chief Marketing and Strategy Officer Yusuf] Mehdi said.

You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.


so let's play this scenario out:

you are allowed up to 10 people per family list. you can choose who are your 9 family/friends. you have access to the whole gaming library of each family member. let's say person A owns 10 titles. person B owns 5 titles. person C owns 15 titles. person D owns 10 titles. that's 40 titles of games you can plan with the restriction being the game can be played by one person only simultaneously. now, expand this to a full list of 10 people and their entire gaming library. if you and your friends are clever, you can evenly buy different games and have a nice library.

someone went back and looked at the terms and how it could be restrictive and arrived at this conclusion: it appears to restrict it as if one of your "family" is accessing your library, others cannot access your library during that time. meaning this... person A owns 10 games. person B owns 5 games. person C owns 15 games. person D owns 10 games. if person B is playing a game on person's A list of games, person C and person D cannot play a game from person A's list. however, that means person C can still play the games from person B, person C or person D. And between the 4 friends in this example, they should be able to figure out how which of the 40 pooled games to play without conflict. So even is this is the restriction, it would be a boon for a person to have access to each other's games. Now stretch this out to the full 10 person list and wow, that's a nice library. But I can laugh of the possibility of people going, "oh, you don't own enough games to be on my family list"

Microsoft is already trying to eliminate the distinction between disc and digital. Once you install the disc, you no longer need the disc. And once you install the disc, you have the digital equivalent. And if you go play at another Xbox One system at your house or another house, you can play that digital game at whatever location (though of course, you have to either download it to that location or bring the disc with you to install it).

lots of ways this could be restricted. and no one knows at this point except Microsoft. maybe there's a time limit so that once you add a friend to the list, you cannot add/remove him immediately to prevent people constantly switching the list to play something else. like the license transfer which can only be switched once every 4 months on the 360. if there's a time limit, you might be inclined to save some slots for the future.

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06-15-2013, 03:18 AM
Post: #2
RE: Xbox One family/friends game sharing plan detailed!
more details on the family/friends game sharing plan!

go to 13:19 mark of the video

http://www.stfuandplay.com/video/episode...bvDl5yf3wh

Aaron Greenberg talking of the share plan and the benefits of digital.

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06-15-2013, 08:06 PM (This post was last modified: 06-15-2013 08:12 PM by dirtyvu.)
Post: #3
RE: Xbox One family/friends game sharing plan detailed!
alright, Mehdi said it. Greenberg said it. now it's Phil Spencer's turn...

http://penny-arcade.com/report/article/x...me-details

Xbox One allows you to share games with ten “family” members, but some details remain murky

I brought up the family sharing feature of the Xbox One during my recent conversation with Microsoft's Phil Spencer, and I stated that it's one of the nicer aspects of the console that not many people are talking about.

“You’re going to help us with that?” he asked. I'd love to, but trying to pin down exactly how the system will work has proved tricky.

Multiple people, but at the same time?

The idea is that ten people in your family group can all share your games. Think of it like a loaning system, but you're not loaning anyone a phyiscal product. If you're in my family group, you can play my games, and vice versa.

“I think the policy makes sense,” Spencer said. “It’s not ten different people all playing the game concurrently, but when you think about a real usage scenario, and we thought about it around a family, and I know certain people will create a family group of people that aren’t all part of the same family, and I do think that’s an advantage, and people will use that. I saw it on NeoGAF instantly, the Xbox Family creation threads, where people said 'Hey be a part of my family.'”

“No birth certificates will need to be sent in!” Spencer said when I asked if the service required a blood test. “I do think that’s an advantage of the ecosystem that we have.”

So that answers one question: Microsoft doesn't seem to care whether or not the ten people in the group are actually family members. They can be friends, roommates, boyfriends, girlfriends, your dog's groomer… you pick ten people, and you share games with them.

The question is how many people can play the game at the same time. Spencer told me he believed that two people can play one copy of a game concurrently, but he urged me to check Microsoft's official wording on the matter to be sure.

official wording off the Xbox One licensing page:

"Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time."

Still, the ability to pool your games with up to ten “family members” is a geniune advantage of the Xbox One ecosystem. Even if only one person can be playing the game at a time, you gain access to every game the people on your family list own, allowing you to jump into new releases the second they get done with the game.

On the other hand, I'd hate to think that I need to call a friend or family member to tell them to stop playing a game I just bought so I can play my title. Many of these usage cases and limitations may not be explained clearly until the system is released and we can test these services for ourselves, but we'll keep digging to try to figure this one out.

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06-18-2013, 12:47 AM
Post: #4
RE: Xbox One family/friends game sharing plan detailed!
more details!

http://kotaku.com/the-xbox-one-believers-513819282

Phil Spencer [Microsoft Games Studios VP] and I discuss the Xbox One's new family sharing option, which lets 10 members of a "family" share access to games. This seems to be the best thing of all the uncustomary new parameters that have been established for this new Xbox. In a family group, the head of household can always play any game; and one other member of the family, no matter where they are, can play too.

Kotaku: Can we be in the same family?

Spencer: Yeah.

Kotaku: What would be the limitation on that?

Spencer: [After encouraging me to check Microsoft's published document on this] I do think that sharing in a family group is an important part of the positives in our ecosystem today...You don't have to send in your birth certificate. You define what a family unit is and the people who connect to you and how that library works.

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06-18-2013, 09:12 PM
Post: #5
RE: Xbox One family/friends game sharing plan detailed!
Since they aren't allowing rentals, I think I'm done with Xbox this round. Sucks I love Kinect but there isn't any way they are going to guarantee that every single title they release for $60 is going to be top quality, and I doubt every developer will be required to release a demo hence why renting helps. Big Grin But oh well, it was fun while it lasted.
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06-18-2013, 10:11 PM
Post: #6
RE: Xbox One family/friends game sharing plan detailed!
yes, Gamefly people are really the only people that get screwed in the process. so for that, better pray that Gamefly signs an agreement with Microsoft/game publishers to allow a cut of their profits so that rentals can happen.

it's already rumored that Gamestop has an agreement in place and is one of the "participating retailers" for resale of games. but for rentals, it's a no at this point.

and again, the family/friends sharing plan is completely separate from the used games/rental policies.

good luck on your future endeavors! Big Grin

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06-18-2013, 10:22 PM
Post: #7
RE: Xbox One family/friends game sharing plan detailed!
LOL Yeah I doubt anything will change before launch, thanks though its been fun! Big Grin
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06-19-2013, 05:47 PM (This post was last modified: 06-19-2013 05:48 PM by dirtyvu.)
Post: #8
RE: Xbox One family/friends game sharing plan detailed!
[Image: 1005696_476403155769673_2130993106_n.png]

a humorous description of the game sharing plan

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06-19-2013, 10:16 PM (This post was last modified: 06-19-2013 10:17 PM by TheZeeMan.)
Post: #9
RE: Xbox One family/friends game sharing plan detailed!
LOL That's funny...well now, looks like Don gave in to the public...look at the latest:

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience. For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

• An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
• Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

Looks like I'll be sticking around after all Big Grin
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06-19-2013, 10:36 PM
Post: #10
RE: Xbox One family/friends game sharing plan detailed!
yes, the family plan has been killed. sad as it fits my gaming pattern since I never used Gamefly (didn't like the idea of waiting for the popular titles) and I never sold my games as I like having a library.

also, I'll miss the idea of not having to have the disc in the drive to play a game. That's the way I'm used to it on the PC so to go back to the old console way seems retro.

But c'est la vie!

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07-17-2013, 10:01 PM
Post: #11
RE: Xbox One family/friends game sharing plan detailed!
possibility that the game sharing plan could return (at least for digital copies of the game)!

let's hope so!

numerous articles about it. here's Polygon's:

http://www.polygon.com/2013/7/12/4519172...uld-return

When Microsoft announced it was removing certain restrictions from its next-generation Xbox, including internet connection requirements and region-locked software, the response was largely enthusiastic. But the company's Xbox One policy reversals resulted in some features — like the intriguing Family Sharing plan and playing without a game disc in the drive — being cut.

Fortunately, Microsoft corporate vice president Marc Whitten says some of those features, like Family Sharing, could ultimately return to Xbox One.

In an interview with IGN, Whitten addresses fans (and petitions) that long for the return of features like Family Sharing, saying, "If it's something that people are really excited about and want, we're going to make sure that we find the right way to bring it back."

Whitten says there are some technical feats that must be overcome for that to happen.

"Taking Family Sharing out of the launch window was not about ‘we're going to take our toys and go home' or something like that," Whitten said. "It was just sort of the logistics of ‘how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?' In the future I think you're going to see the ways that we change how you discover, how you consume, share, play."

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