Treyarch have released a patch for Call Of Duty: Black Ops 2 that includes Kinect support, but unfortunately it’s nothing special, it just lets you use Kinect as a webcam for the Live Streaming feature which previously only supported the Xbox Live Vision camera in the Xbox 360 version for some reason. You can find out more info about Live Streaming in Machinima’s video above, although they don’t actually demonstrate the webcam part. :/

Here’s the full list of fixes and improvements the update provides:

New Features & Feature Improvements

- Added support for the Kinect camera to Live Streaming.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Added the ability to “View League Teams” from any player’s Playercard.
- Added the ability to “View Playercard” from League solo leaderboards.
- Added a number of security system enhancements.
- Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
- Added a fail-safe to prevent spawn trapping in CTF.
- Increased sight checks on turrets to improve spawning algorithms.
- Fixed a number of new UI error messages reported by users.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Improved overall Theater and Live Streaming stability.
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Addressed issues which prevented some master challenges from being completed.
- Precision challenge “Wet Work” will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the “Synchronized Attack” challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Emblem Editor no longer closes the current emblem when discarding changes.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Thermal vision overlay no longer appears using the VTOL glitch.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Counter UAV no longer remains for the rest of the game after a host migration.
- Clan tag is no longer locked immediately after prestige.
- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
- Multi-team games no longer count as a tie if an entire team quits.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- EMP grenades no longer affect the CODcaster HUD.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Shadows seen through sniper scopes now render more correctly.
- Players can no longer stand on invisible collision in Carrier.
- “Drop Shot” medal is no longer awarded after standing back up.
- Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.


- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay


- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.


- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.

Assault Rifles:

- All: reduced idle sway for more reliable long-range aiming.
- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
- XM8 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.


- R870: reduced one-hit kill range by 45 inches.


- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1.


In related news it seems that Call Of Duty: Black Ops 2 has sold quite well according to this press release:


Title Eclipses Feature Film Record for Second Consecutive Year

London, UK, 6TH December 2012 – Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty®: Black Ops II has crossed the $1 billion mark in worldwide retail sales, according to Chart-Track retail customer sell-through information and internal company estimates.  Illustrating the strong appeal of interactive entertainment to audiences worldwide, the game achieved this milestone in just 15 days after its launch on 13th November, 2012.  Last year’s Call of Duty®: Modern Warfare®3 reached $1 billion in retail sales in 16 days. The box office record set for feature films in 2009 by “Avatar” was $1 billion in 17 days¹.

“The release of Call of Duty® has been one of the most significant entertainment events of each of the last six years,” said Bobby Kotick, CEO of Activision Blizzard.

“Since Call of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined. Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for ‘Harry Potter’ and ‘Star Wars,’ the two most successful movie franchises of all time.”

Since the game’s launch, more than 150 million hours have been logged online playing Call of Duty: Black Ops II on Xbox® LIVE® and PlayStation Network.
“Entertainment franchises that captivate audiences for as long as Call of Duty has, on the scale that Call of Duty has, are very rare things. And it takes a lot of brilliant people working across many different disciplines to make it happen. It is incredibly humbling and gratifying to be a part of,” said Eric Hirshberg, CEO of Activision Publishing. “In order for Call of Duty to remain the entertainment juggernaut that it is, and keep our fans coming back for more, we need to continue to bring fresh ideas and new innovations to the table every time, while always staying true to what people fell in love with in the first place. That’s what we did with Call of Duty: Black Ops II, and that’s what we intend to keep on doing. This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen.”

Call of Duty: Black Ops II is available in UK shops on the Xbox 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii U™ game system from Nintendo and Windows PC.  The game is rated PEGI 18.

More information on Call of Duty: Black Ops II can be found at or on  Fans can also follow @Treyarch on Twitter.

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website,

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected success of Call of Duty: Black Ops II and expected release of a version of the title for the Wii U, are forward-looking statements that are not facts and involve a number of risks and uncertainties.  Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q.  The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements.  Forward-looking statements believed to be true when made may ultimately prove to be incorrect.  These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ACTIVISION, CALL OF DUTY, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.

¹According to

Source: GAMENGUIDE, Machinima's YouTube Channel