Kinect uses “less than one per cent” of the Xbox 360′s CPU power, Ubisoft’s internal Kinect Expert Frederic Blais has told Xbox World 360 magazine. When asked about recent rumours that Kinect uses as much as one entire CPU core to run, Blais commented:

That’s not true at all. I don’t really know how much I can talk about it but it’s less than 1% [of the CPU's power], or something like that.

Low CPU usage

Blais claimed Kinect‘s CPU usage is so low “we could apply Kinect to an action game and still put the same kind of action on screen”. According to the Ubisoft man, triple-A Kinect first-person shooters that use both camera and controller are possible, but none of these games are in Microsoft’s line-up at this point. Earlier, both Microsoft, SEGA and others confirmed that these games may come a year and a half from now. As for Ubisoft, Blais said there’s some stuff it’s “thinking about” in this area.

I think that technology’s really cool when it’s faster than a controller, or you do something that you can’t do with a controller. These are the rules of Kinect design. [...] Think about a hardcore game like Rainbow Six where you’re doing hand signs and stuff like that. It would be cool; it would be more immersive. We’ll have to see if hardcore gamers will be ready for that.

This sounds like great news to us, as we can’t wait to play Rainbow Six and give hand signals to our teammates. However, we do see problems when you have to be quiet in order to not warn any criminals in the game from coming in, especially when there’s family involved. You?


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