Kinect technology and software is improving “every day”, according to Child of Eden designer Tetsuya Mizuguchi. Speaking to CVG, the Q Entertainment head addressed concerns over player lag evident in some Kinect games, simply stating that nothing is perfect at the early stages of new technology. Rumors on lag have lowered excitement around Kinect, though Microsoft has argued that the lag of the device should be judged in terms of experience rather than “milliseconds”. On opting to work with Kinect immediately as it arrives in public arms, Mizuguchi-san said he’s always been attracted to new toys.

A great trailer for Child of Eden:


“I really love working with new technology and seeing what sort of experience we can create around it. [...] The Natal (now Kinect) technology happened to be the first one we got our hands on, so we wanted to see how it could work with Child of Eden. Every day the technology and software improves, so we’re constantly tuning it. [...] Nothing is optimal at the beginning of a new technology, but it’s been getting better and better the more we work with it.”

Do you think he has a point?

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