Kinect for Windows
- Utilize Kinect skeletal-tracking, sophisticated microphone array, and other sensor technologies
- Link computers to Kinect devices running Windows 7 and Windows 8 Developer Preview
- Run applications built with the Kinect for Windows Commercial Software Development Kit (SDK)
- Use the Kinect for Windows SDK to build applications with C++, C#, or Visual Studio Basic by using Microsoft Visual Studio 2010
- The sensor will only work on computers running the SDK software
On Amazon we can also read that “This Kinect Sensor for Windows has a shortened USB cable to ensure reliability across a broad range of computers and includes a small dongle to improve coexistence with other USB peripherals. The new firmware enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with graceful degradation down to 40 centimeters. “Near Mode” will enable a whole new class of “close up” applications, beyond the living room scenarios for Kinect for Xbox 360.”
Is this sensor for me?
The Kinect for Windows sensor unit is intended to be used with the following:
- Kinect for Windows Commercial SDK
- An application that was developed using the Kinect for Windows Commercial SDK and associated runtime software
- It is not optimized for use with the Xbox 360
Note: The senor unit does not ship with any software, and will only operate with an application developed for Kinect for Windows.
-32 bit (x86) or 64 bit (x64) processor
-Dual-core 2.66-GHz or faster processor
-Dedicated USB 2.0 bus
-2 GB RAM
Order your Kinect for Windows sensor here, if you want the Kinect for Xbox 360 sensor, then go here.
Earlier today, Microsoft’s CEO Steve Ballmer announced that the Kinect sensor for Windows will arrive at the 1st of February, 2012.