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Rise of Nightmares Review

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Rise of Nightmares Review
09-07-2011, 04:45 AM (This post was last modified: 09-07-2011 05:12 PM by TheZeeMan.)
Post: #1
Rise of Nightmares Review
Rise of Nightmares

[Image: images?q=tbn:ANd9GcSvrEV7pI4iR5_jPFATplZ...cysvyQTMSz]
  • Official site Rise of Nightmares
  • Developer: Sega
  • Genre: Action Adventure
  • Alternative game name: N/A
  • Modes: Story
  • Online Features: Achievements, Friends, Xbox LIVE Family Settings
  • Kinect Features: Kinect Sensor Required, Players 1
  • Kinect Activity Level: Standing - Active
  • Uses avatars?: No
  • Age group: Adults

Rise of Nightmares - The good
  • Sega did a fantastic job on it, very impressed with everything
  • Has a custom soundtrack to make the experience more authentic
  • Kinect is made for this game or this game is made for Kinect
  • It's actually not cheesy for a horror game
  • I've never seen so many different types of weapons in this genre, they thought of everything!

Rise of Nightmares - The not so good
  • Playing for hours straight gets a little tiresome
  • The blood sequences are pretty cheesy, lets face it, blood/horror animation will never mimic the way it looks on TV in this generation
  • I think a walk/run motion would suit this game better, see below for details
  • Controls get a little floppy when trying to act fast in the bigger battles

Rise of Nightmares - Story
This game is all about a story...it doesn't seem too bad from what I've played, not sure how far I am but I'm getting there. I clocked 5 hours so far and still not done, I don't want to spoil anything for anyone but it seems like a decent story from what I can tell, for the most part, it's one of those "It could happen..." games.

Rise of Nightmares - Kinect experience
This is where this game shines. Everything feels natural with Kinect, except I was confused on one part. For pretty much everything you are doing normal motions, opening doors, swimming, pulling levers, turning stuff, etc. There's one part where it tells you to run, I will give you this hint...it's not a trick, RUN! LOL I was like, ok do I just step further out than normal? Nope, dead, run in place.

The fighting works well for the most part, you can hack and slash all different ways, it measures your angles of attack pretty accurately. You also have to duck, run, sidestep, backstep, etc...Kinect worked well with everything...for a mixture of different moves, I think it covers pretty much a lot of games out there. You can also throw stuff, the aiming is automatic as long as you are in focus mode but it works.

The couple of gripes I have though are with the leaning and shoulder tracking. Don't get me wrong it works, but I played for 5 hours straight, my ankles are killing me. The good thing is you can switch up feet to continue walking. I would think a walk in place/run in place would of worked better for this game to be honest, the leaning screws you up when you get into some intense fights and you'll either be walking toward a baddie or walking away from.

My other gripe is shoulder tracking. It works great for turning, but I really think head tracking should of been used instead. You can't look down or up. Only 360 side to side. Any adventure game you can always look up or down. Not sure why they didn't do head tracking but for the most part the turning stuff works.

Kinect is also super sensitive with this title as well, seems like devs are getting it down real good. You can barely move and your view will barely move just like you are really doing it. Very cool and very exciting.

Rise of Nightmares - Graphics & Sound
The graphics are good, they added some video effect to give it a nostalgic look, it looks good. Some character models were worked on more than others and you can definitely tell.

The soundtrack is custom and has a whole eerie creepy feeling to it. As you progress and build up tension, the music adds to this. Well done in my opinion.

Rise of Nightmares - Gameplay
Alright, so let me get this out of the way, whoever said any part of this game is "on rails" doesn't know what they hell they are talking about to be quite blunt. There is nothing on rails in this game except when you hover your cursor over an action, the second it takes your character to walk to that item to interact with it, that's the only part on rails. Sure you can hold your arm up to "auto-walk" but it doesn't help you with crap, you still have to interact wherever it takes you, it also makes you miss stuff. You can walk around whereever you want, and when you want. The auto walk is more of a take a break from your feet, but then your arm gets tired from holding it up, so its a lose-lose situation!

Ok now that is out the way, first the fighting mechanics work well. Like I said there are tons of weapons, and you use them all just like their real counterparts, such as a chainsaw you push forward like you are shoving it into someone, scalpels you can throw, hedge trimmers you pretend you are cutting. It's amazing to me the amount of different motions Kinect looks for with this game and they all work.

The thing I like is this isn't some BS game where the enemies are invincible to each other and their environment. There's areas where there are traps and things on the wall. You can kick your baddie and knock them into these hurting them and even killing them. If there's a baddie behind a baddie you're fighting and they shoot projectiles, guess what, they can kill each other! Love it, it's a minor detail to some, but to me, that's what a game should be about, realistic factors. You can also block in fight mode as well, this helps you for some things but some of them don't care, they'll go right through your scrawny arms.

Other than my gripes, I enjoyed this game and still am until I beat it TongueIt's not really scary to be honest, it's more gruesome than anything, alien/ghost/paranormal movies give me the jeebies more than this game did, however there are moments that become tense. There's a certain character that you have to be completely still or he will sense you are there. Those moments give you the..."Oh my is he going to know I'm here" feeling. Some of the battles get intense too especially when they gang up on you.

The other things are being this is a hardcore game, it's definitely not for casual players who play a game once in awhile. I've played tons of puzzle/adventure games and amazingly the challenges are still there without a walk through. I honestly have to say I got stuck on one part but I won't spoil it, took me about an hour to figure it out and when I did, it was one of the you have to be kidding me moments...I haven't had those since I played the old Lucasarts/Sierra games on the PC in the 90's.

On another note, the games beginning makes it seem like its easy, I think this is where some reviewers are getting confused, if you only play a good hour into it, you aren't getting far enough. It does seem easy but as you progress, it gets difficult. You will die unfortunately, I didn't die for awhile then all these crazy puzzles and baddies started to happen and I started dying. Some of the times get frustrating but there's a slight strategy element to some sequences. It's hard to explain this without telling certain examples but I don't want to give anything away. If you play it, you will see. Smile

Rise of Nightmares - Multiplayer options
No multiplayer, this is straight up 1 player story mode. I did notice something funky though, they have a kinect icon guy with a hand raised when you step away and step back to detect you, one time I came back, there were 2 kinect dudes...so it has the ability to detect multiple players, I'm wondering if multiplayer is in the works? Don't know...time will tell.

Rise of Nightmares - Achievements
The achievements seem harder than normal, could just be me but some of them took awhile and they are just basic, like behead 50 guys...

Overall, I think this is a great first hardcore title. The BIG problem they are going to have with it is replay value. I will be honest, there is none. Maybe after you beat the normal difficulty, there is a harder one from what I can tell and you can play through that, but after that, I think that's it, unless you don't get bored doing the same thing over and over.

It would of been cool to add a leveling system to your character to build up whatever, might of added some replay, but like I said there probably is none. In my opinion, I wouldn't run out and buy it just yet. Give it some time when the price comes down. PS if you like silent hill, resident evil, you will probably like this game and a buy wouldn't be a bad thing. If those aren't your cup of tea, then you probably won't like it and you probably would resent spending $ on it.

This seems like the beginning for any type of First Person "" game...so I think it's a very good step in the right direction. I think they expanded off Deca Sports paintball idea and perfected it. But I really think we are ready for a walk/run in place system...the leaning/stepping is getting to be a nuisance.

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09-08-2011, 06:48 AM
Post: #2
RE: Rise of Nightmares Review
Hmm...I was probably about 5-6ft away, the warning message kept popping up saying move back, but it still worked fine. You really don't have to move around much...sidestepping just requires your body to move to one side but you have to do it the right way, backstep is just one step so you just need to be in like a little 2x2 box.

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09-08-2011, 06:51 AM
Post: #3
RE: Rise of Nightmares Review
Oh, so you can lean instead of actually side-stepping if you want? That's helpful, although I want to finish clearing space anyway, but it sounds like I should be able to play it OK before I've finished. Smile
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09-08-2011, 06:59 AM
Post: #4
RE: Rise of Nightmares Review
Yup, it tracks your shoulders I think because I didn't move at all, just leaned and it worked fine. Near the end you have to be really freaking quick, that's when I stopped trying to really sidestep lol

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