11-05-2010, 10:09 PM
Fighters Uncaged
![[Image: images?q=tbn:ANd9GcSMVQyLfVBmYiecDXypzVn...OXUJw7r6w=]](http://t0.gstatic.com/images?q=tbn:ANd9GcSMVQyLfVBmYiecDXypzVnG9vKeP-pk8LMK9YkKs5Q5dzAdsBQ&t=1&usg=__0CMjLl2LbIUvIb_h9FOXUJw7r6w=)
Fighters Uncaged - The good
Fighters Uncaged - The not so good
Fighters Uncaged - Kinect experience
There are a lot of different moves you can do, but my problem was Kinect doesn't always detect it correctly, but I won't fully blame the game on this one, as it could be my lighting, but the controls are probably as good as Your Shape.
Fighters Uncaged - Graphics
Graphics are top notch, but nothing extraordinary about them. They are just as good as Call of Duty or other current gen games.
Fighters Uncaged - Gameplay
The game has a cool concept, it's basically UFC but with no gloves and in street clothes and based on a Fight Club idea. You can do quite a few moves, such as straight punches, straight kicks, elbows to the head, kneeing to the gut, roundhouse kicks (although you don't do a full roundhouse for real) and headbutting. I didn't have too many issues with it recognizing what I was doing except for headbutting.
But it needs to be perfected on combos because when you do a real combo, like right punch left punch. Either kinect or the game isn't fast enough to pick it up and it doesn't relay to the game, if however you do a punch, then a kick, it does pick it up sometimes, so I'm not sure if there are only certain combos you can do or what, but I'm still experiencing the game.
Now when you start it up, it makes you go through some training. The training portion is cool, because those with no fighting experience, it gives you the basics. You are also taught how to dodge and block (such as to block a kick, you raise your knee depending on what leg they are kicking with). After you go through training, you get to fight. It's a normal old school fighting style, with the best out of 3 rounds, you know like street fighter days. But after the fight, I couldn't play anymore. It didn't measure velocity, but it seems the fighting portion takes longer than say Kinect Sports boxing for example and you get tired from swinging, kicking, dodging, blocking, etc. So I took a break from it for now, but this game won't be for everyone. You'll either be content with it and play it every so often, or hate it. This is not one of Ubisoft's "love it" titles.
Fighters Uncaged - Multiplayer options
I didn't see anything relating to multiplayer so I believe this is a one player game.
Conclusion
Overall not too bad of a game. They just need to work out some of the bugs and it could be a decent game, but it's nothing to rant or rave about.
More Fighters Uncaged
[news] [trailer] [gameplay] [order here]
- Official site http://fighters-uncaged.uk.ubi.com/
- Developer: Ubisoft
- Genre: Fighting
- Modes: Full Mission Single Player, League, Training
- Players: 1
- Online Features: Achievements, Leaderboards
- Kinect Features: 1 Player, Voice Enabled
- Kinect Activity Level: Active
- Uses avatars?: No
- Age group: All
Fighters Uncaged - The good
- The graphics are pretty sweet, players are detailed and become hurt as you beat them up.
- Controls are decent, it is at least playable
- It takes the concept of training you to really fight, which I found interesting
Fighters Uncaged - The not so good
- Combos do not work very well
- Headbutting barely works, and unfortunately you need it to get past a couple training parts, but this could be my lighting
- Maybe it's just me, but this game seemed to require a ton of effort and I can't imagine people can play this for too long without taking breaks
Fighters Uncaged - Kinect experience
There are a lot of different moves you can do, but my problem was Kinect doesn't always detect it correctly, but I won't fully blame the game on this one, as it could be my lighting, but the controls are probably as good as Your Shape.
Fighters Uncaged - Graphics
Graphics are top notch, but nothing extraordinary about them. They are just as good as Call of Duty or other current gen games.
Fighters Uncaged - Gameplay
The game has a cool concept, it's basically UFC but with no gloves and in street clothes and based on a Fight Club idea. You can do quite a few moves, such as straight punches, straight kicks, elbows to the head, kneeing to the gut, roundhouse kicks (although you don't do a full roundhouse for real) and headbutting. I didn't have too many issues with it recognizing what I was doing except for headbutting.
But it needs to be perfected on combos because when you do a real combo, like right punch left punch. Either kinect or the game isn't fast enough to pick it up and it doesn't relay to the game, if however you do a punch, then a kick, it does pick it up sometimes, so I'm not sure if there are only certain combos you can do or what, but I'm still experiencing the game.
Now when you start it up, it makes you go through some training. The training portion is cool, because those with no fighting experience, it gives you the basics. You are also taught how to dodge and block (such as to block a kick, you raise your knee depending on what leg they are kicking with). After you go through training, you get to fight. It's a normal old school fighting style, with the best out of 3 rounds, you know like street fighter days. But after the fight, I couldn't play anymore. It didn't measure velocity, but it seems the fighting portion takes longer than say Kinect Sports boxing for example and you get tired from swinging, kicking, dodging, blocking, etc. So I took a break from it for now, but this game won't be for everyone. You'll either be content with it and play it every so often, or hate it. This is not one of Ubisoft's "love it" titles.
Fighters Uncaged - Multiplayer options
I didn't see anything relating to multiplayer so I believe this is a one player game.
Conclusion
Overall not too bad of a game. They just need to work out some of the bugs and it could be a decent game, but it's nothing to rant or rave about.
More Fighters Uncaged
[news] [trailer] [gameplay] [order here]