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Game Party: In Motion

[Image: images?q=tbn:ANd9GcRe8p0f7zb1wvIuBFepoJb...nK1M9pGpng]
  • Official site http://www.gamepartyinmotion.com/
  • Developer: Farsight Studios
  • Genre: Arcade
  • Alternative game name: N/A
  • Modes: Exhibition, Multiplayer, Tournament, Versus
  • Players: 1-16
  • Online Features: Achievements, Friends, Xbox LIVE Family Settings
  • Kinect Features: User Generated Content, Players 1-2
  • Kinect Activity Level: Standing - Active
  • Uses avatars?: Yes
  • Age group: All

Game Party: In Motion - The good
  • It works for the most part for a mini-game compliation!
  • You get to use your avatars, and it automatically pauses if you walk away.
  • An in-depth tournament mode that allows 16 individual players to compete - great for a party
  • I had fun with quite a few games, and you can't beat the price for $39.99 USD

Game Party: In Motion - The not so good
  • They also attempted to re-invent the navigation system, however it's more functional then Deca, but still invisible
  • A few of the mini-games were quirky, but I go in detail below
  • No options available to setup specific game types which I guess isn't bad for a party game but it's not good for serious players

Game Party: In Motion - Story
No story mode, but there is a tournament mode in it. It allows up to 16 individual players to compete. Kind of a fun idea for a good party game. It's a bracket style playoff layout. All players get their own pictures taken and they get their own avatars if they want. Might take forever to setup, but I like the idea!

Game Party: In Motion - Kinect experience
Kinect works well with this game. I would say it's probably on par with Kinect Sports, however some of the games need fixing, which I go into detail below.

Game Party: In Motion - Graphics
Graphics are good enough for a mini-game compliation. Same as everyone else doing the avatar games.

Game Party: In Motion - Gameplay
I had fun with quite a few of these games. I played most of them in real life, so I tried to compare real life to the game to see how it stacked up. Oh one thing you definitely want to do is go into options and turn of the ready turn indicator. It's very annoying when playing with one or two people. It would become necessary when more people are involved as people aren't always hanging out waiting for their turn. I'll start with each game in detail.

Hoop Shoot:
- At first I was having issues with it releasing the ball. I then did the kinect calibration and went into fine tuning. I pretended I was shooting the ball, well low and behold, at the top of my shot, the camera stops tracking my hands because they are out of view. I am 5'11" and I believe my reach is about 27 inches if I remember correctly. So, after I readjusted my tilt to catch my hand at release, it worked very well. Well enough I scored like some 350 points or something. It also seems to work better with only one hand since they are the mini-bballs. Anyway, this is pretty accurate to the real thing. I enjoyed this one, but I think it's better with 2 people.

Root Beer Tapper:
- This one seemed to be very sensitive to me. It tracks your hand in a pushing motion towards the kinect camera. Just a slight flick of your hand and it'll launch like 2 mugs down the bar. You also have to step left and right to change each bar. If they can patch it and fix the sensitivity, this would be quite a damn challenging game. I remember the original atari one was very challenging, this one is pretty close.
- No options though. It's just timed and you have to see how many you can do within the time limit. It would be cooler if they made difficulty levels like the atari one Big Grin

Skill Ball:
- Unfortunately this one needs a little work. It detects velocity but it's not very accurate and aiming is somewhat quirky as well. It also doesn't help as you can't see the ball in your hand, so until it displays how many points you get, you can't throw the next ball. Patch could fix this and make it fun. You just don't get any tickets out of it to trade in for a toy! Tongue

Smack-A-Troll:
- Now this one was actually accurate. You have to both hands and smack the trolls heads as the pop up. Not only that, there are 4 troll heads that pop up on the floor, so you have to step on those ones. This one is seriously a pain in the ass, I was moving all over the place, but it could be because I'm not that coordinated enough. It was tough to me though, I think kids will have a blast with it.

Table Hockey:
- This one worked ok. Standard rules, first to 7 wins. The only thing that gets confusing, it wants you to somewhat move your handle like up and down, yet the instructions tell you to bring it in closer to the kinect camera to move up, so just so you know, move up and down and not in and out. It wasn't too bad.

Tic-Tac-Toe Face-Off:
- This one was a pain as well. The controls worked fine, but I don't think the board is big enough. You feet cover 2 of the squares, so I think it gets confused as to which one you want. If they made it a tad bigger, this may actually be a fun way to play tic-tac-toe.

Double Racquets:
- Now I had a ton of fun with this one. You get 2 racquets in each hand. I think accuracy helped make it more fun as well, as you have to kind of eye ball where the ball is coming, and I kept having low ones so you have crouch down and angle your racket (if you had a real one) like close to the ground to scoop it up.
- The objective is fun as well, you and another player hit one ball each. Any ball you miss thats on your side, they get a point and vice versa. Any ball that bounces on the ground for 5 times, depending on whose side its on, the opposite player gets a point.
- This one also tracked velocity, so you can really get some balls flying. This one is more active than some of the other activities.
- Now if only they could make tennis this accurate! Tongue

QB In Motion:
- This was a different kind of game. You play as QB. You have to throw a football to a moving bullseye that is blue/red/yellow. Different colors you hit score different points. Now there are like 3 other avatars, that try to tackle you. It'll play like a bull or a train or some kind of hint to know when they are charging at you. You have to sidestep to make them miss, and you have to throw the ball when your lane is open. You cannot throw it over their head, so if they are blocking your path, you have to wait or move to the other side to get points. It was a challenging game.
- It's not 100% accurate, but it works. I think the "zone" area where you throw is somewhat small to me. Because just about an arms reach will make your ball sail way far right or left.

Horseshoes:
- Amazingly, this one is top notch except for a couple glitches. The clouds moved in and took the sun away, so it got somewhat dark on the playing area, and the other one had random horseshoes disappear during the throw, which isn't game factoring as at the end it re-appears. They work this out, it'll be good Smile
- Rules are normal, points cancel each other out, play to 21.

Bocce Ball:
- Now this is the only game I've never played in real life, so I couldn't tell you if the rules are accurate, but it is very fun. I think the one game I played against the computer lasted about 15-20 minutes. For a mini-game, that's awhile. But I think it's pretty accurate with the rules, throw a jack out, then try to get all your balls closest to the jack. Controls worked fine as well. Aiming isn't too hard but not too accurate either.

Bag Toss:
- Now this one I had issues with. Not with the throwing, it is very sensitive so if you give a little power, you are throwing it in the next backyard, but more or less with this version they came up with.
- First it alternates throws, all of the bag toss I have played, you never alternate throws. It just seemed to take forever as each person threw one bag switching turns.
- Second was the cancelling of points out. In this version, you both get points no matter what. I always found it more challenging when someone scores a hole on you, then the pressure is on to get that hole as well so you cancel out their 3 points.
- The bags also don't knock each other off. There is no object detection within the game itself, so the bags will just land on top of each other and merge together.
- Overall, this one needs to have some new rules and patched as well - wasn't satisfied with it, someone else may be however.

Shovelboard:
- This one worked also well. I did have one problem though, not sure if the game changes in-game avatars based on your avatar, but a couple avatars with like...daisy dukes on or something kept walking by the table and all I seen was legs and it was actually distracting, maybe because I'm a typical guy TongueBut this one was fun Smile

Darts:
- This one I didn't really like the concept, but I guess it's innovative. You first have to lean and move to line up your aiming reticule where you want it. Once you have it in place, confirm it and it's locked. Next, you just throw, as long as you throw lightly, it also goes whereever you aim. Throw harder or softer and it goes higher or lower. It just wasn't realistic enough for me.
- They did however have 301 in it, which is one of my favorites along with cricket. If they can fix this one somehow, this will be a winner as well.

Pool:
- This one bugged me somewhat. The concept is fine, it works for what is needed, same as Darts - you lock in your aim, then use your hand as power to hit with your stick.
- The rules however, are just complete garbage. It's like half ass 8-ball. You basically break, choose solids or stripes, then slop everything in and even the 8-ball. No pocket calling at all.
- The computer also shoots like a kid, they just wack it and balls go all over the place and if he gets something in, he just goes again.
- The other thing was there is no use of english. But I guess it's a party game, so it can't be that realistic. I am hoping someone does come out with a brilliant pool game though.

Puck Bowling:
- This was a different take on bowling, another one I never played in real life, but it was fun. It's using same accuracy and power as the shuffleboard game so it works well.

Ping Cup:
- It works - but it does take the drinking fun out of the real game. It does get quite challenging when you have 1 or 2 cups left on the table though. Took me about 15 tries to nail the last 2. It is sensitive with power as well. I bounced off the table, but you can throw overhand like basketball.

Game Party: In Motion - Multiplayer options
I haven't tried multiplayer yet, but I'm going to just guess here, for some of the games, you will probably need some room, especially double racquets.

Game Party: In Motion - Achievements
I won't lie, if you like achievements, the majority of them are easy to get.

Conclusion
Overall, good game and the $40 USD price makes it reasonable. It's by all means not perfect, however it can be fun. It's not really challenging for single player mode, you will finish it in about an hour or two, but if you have parties and looking for something to do, this would probably be a hit.

More Game Party in Motion below!
[news] [trailer] [screenshots] [order game here]
Update: I did test out the multiplayer. It is 2 player simultaneous for all events, however, the tracking is very sensitive. And you need a decent size area. My small area was cramped and we had some issues. With the tracking being sensitive, the other kid was on the couch and it kept picking him up instead of me on some turns, if someone else steps into play it will also change tracking to them and it gets screwy. It just seemed really sensitive to me, but it could just be my play area and what not. If someone gets this and gets the multiplayer working with no bugs, let us know!

Also with the glitch I thought that was in horseshoes. It's actually dynamic partly cloudy weather, wierd they put weather in the horseshoe portion. But the clouds do roll in and out and the sun will go away and turn to shade, kind of cool Smile
Wow great review yet again, I feel that this is one to pick up later this year! Thanks man.
No problem! Glad to be of service! Tongue
So it seems the issues I was having with it were due to Kinect not being able to see my arms when above me head. If I have to recalibrate Kinect everytime I want to play, this may just get traded in. After reading Zee's review, it made me think we got two different games. SmileWell done, Zee. I appreciate the review.
Yeah I think they need to fix the zooming feature. It's kind of annoying, but from really going into detail with it. Each game has different zoom levels. That and when you get a high score, it changes the zoom for that frame picture, so I think they are doing way too much zooming. Hopefully this gets fixed in a patch. Luckily, you can just use a controller and hit back and go directly to the kinect calibration.
I actually ran the calibration and tilted Kinect up one more level and it seemed to really help. While the game is far from perfect, it does work better than I originally thought. Also regarding my last statement, "If I have to recalibrate Kinect everytime I want to play, this may just get traded in", it seems that you should go into the Kinect Tuner before you play any game to insure Kinect has the right angle on you. While games like Kinect Sports tries to fix it for you, it's better when you are doing it yourself.
(11-23-2010 09:25 PM)HazyCloud Wrote: [ -> ]I actually ran the calibration and tilted Kinect up one more level and it seemed to really help. While the game is far from perfect, it does work better than I originally thought. Also regarding my last statement, "If I have to recalibrate Kinect everytime I want to play, this may just get traded in", it seems that you should go into the Kinect Tuner before you play any game to insure Kinect has the right angle on you. While games like Kinect Sports tries to fix it for you, it's better when you are doing it yourself.

Yup completely agree. I didn't think of this until I got a game I really wanted to "make" work so I experienced every solution I could think of LOL - I am wondering though if I should take a look again at motionsports again and see if needs to be calibrated during each mini-game, although I am waiting for a patch so we'll see Tongue

Also to just to update anyone - Warner Bros is handling support on this game. Amazingly, they responded to me and valued my concerns. They sent on my email list of problems to the dev team, so we'll see if this gets patched. I asked if they could give me an ETA on patch release date but nothing back yet, hopefully soon!
(11-23-2010 09:39 PM)TheZeeMan Wrote: [ -> ]Also to just to update anyone - Warner Bros is handling support on this game. Amazingly, they responded to me and valued my concerns. They sent on my email list of problems to the dev team, so we'll see if this gets patched. I asked if they could give me an ETA on patch release date but nothing back yet, hopefully soon!

That is great news. Glad to hear that at least WB is supporting the title.
Yeah I know. Shockingly enough, they are so far the only game that I have been able to send "support issues" to and get a response Tongue
I'd guess that Harmonix (Dance Central) would also reply. They're a great bunch of people over there.
This is true, I haven't had any issues with the game yet though, so I didn't mention anything to them. JohnD does respond most of the time but he's always been kinda cocky though, since RB1 days, but that's just a personality clash Tongue
(11-23-2010 11:33 PM)TheZeeMan Wrote: [ -> ]Yeah I know. Shockingly enough, they are so far the only game that I have been able to send "support issues" to and get a response Tongue

(11-24-2010 12:52 AM)TheZeeMan Wrote: [ -> ]This is true, I haven't had any issues with the game yet though, so I didn't mention anything to them. JohnD does respond most of the time but he's always been kinda cocky though, since RB1 days, but that's just a personality clash Tongue

I hear ya. I could totally see that.
Just received another update from WB:

"We don't have any fixes yet and it may take a bit of time. Our Kinects went to our development teams and I've not had a chance to try this yet. I am holding on to the case till I get news."

At least they are aware of the nuisances so hopefully they'll crank out a patch shortly - I also asked them to add options to the games like shoes, bocce ball, bag toss, pool, etc, so you can change score, possibly different types of games, etc. - more than likely it won't happen, but they didn't say no so we'll see.
I think they may add the updates as they seem to rush a few kinect games out to be at launch, so maybe they are still working on added those kind of options and a patch to fix or tweek a few things
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