Another re-review up to date, this time it’s for Fighters Uncaged. This one was the first fighting type of game, if I recall correctly, but in case you haven’t ever heard of it, here’s the synopsis:
You are the ultimate weapon. Not your character. You. Fight one-on-one bareknuckle brawls in this fighter built exclusively for Xbox Kinect. Fighters Uncaged sends you into the world of underground fighting with only your feet and your fists. Master over 70 real-life fighting moves as you battle in 20 arenas trying to fight your way to the top. Size up your opponent and smash out a strategy that will lead to victory. Each brawler has a unique style, so you’ll need to use different combinations to win every fight. Once you’ve laid out your opponent, cap things off with voice-activated taunting that makes the most of your hard-won bragging rights.
When I first played this one, it was a launch title at the time, so we didn’t really understand Kinect. Now that I played it again much later and understand Kinect, it’s totally opposite of what I thought it was, although I do have the lower the grade a tad. Anyhow, this is what Ubisoft’s Self-Defense Training Camp should have been to be honest. This game is all about defense and counter attacking. You will not do well if you are always on the offensive, and that was the problem I had when I first played it. Anyhow, onto the review.
The menu uses the normal hover and lock method. I will mention this is one of the few Ubisoft titles that do not feature Uplay. Not sure why, but it’s not there. Anyhow, the menu consists of Fight, Lessons, Options, Change Player and Progress. Change Player is obvious, and Progress only has links to the Leaderboards and the Achievements. I’ll break down the others though.
This is main play mode of the game. If you don’t do the lessons, it will force them on you anyway, but only the basic ones that you need in order to play. After your lesson introduction, you learn you are part of a fight league. There are 3 levels of the league; 3, 2 and 1 with 1 being the best. There are a total of only 12 fighters, 6 are unlocked at first, although you have to progress through the other levels of the league in order to unlock the remaining 6. I did make a list of the fighters and their leagues they are available on.
League 3 (Starting League)
– El Luchador
League 2 (Unlocks the following)
– The Jackal
– Piston Joe
League 3 (Unlocks the following)
– Angel Face
– One Jab
The way the game works is you are scored based on how much life you have left and how fast you finished the fight, but I believe it’s all based on the final round, but I wasn’t able to confirm. Anyhow, before you fight everyone they all have a default score of 6000. Your goal is to beat this score. Basically as long as you score around 12000-15000 points per fight, you will breeze through this game. Your goal is to earn a certain number of Crowns to unlock the next League. I didn’t have the enthusiasm to finish the game, I know it’s a first, but it does get dull once you understand how to play because it becomes very repetitive.
Anyhow, the easy way to play the game and how it wants you to play is to just be defensive. All you do is dodge/block, counter and attack. As long as you keep it simple, the game becomes very simple. The game does have a ton of moves, but you really don’t need all them, well as far I know, I didn’t bother getting that involved in League 1. Here’s a video of how you are supposed to play the game:
Now, as I mentioned earlier, when I first played this game, I took what I call, a Wii style to it, basically just flailing arms, legs, you name it. This caused me to become very exhausted after one fight and the fights seemed to take forever. Because this is not the correct way to play, it seemed fun I suppose, until I thought about how unrealistic it was. Just to give you an idea, here’s the same fight, except I’m doing my Wii style and you’ll notice I barely score and barely win:
That is really all there is to the game. After you beat the first 6 fighters, you unlock League 2 and then you have to beat the first 6 fighters all over again, plus 3 new ones. Beating them puts you on League 1 and then you get beat all 12 fighters all over again. This is where it gets really boring. You could realistically probably beat the game in 2-5 hours max. There’s just not much more to it unfortunately.
In case you want to understand everything the game has to offer, you can go in this area. It’s broken down into Fighting Techniques, which cover Basic, Advanced, Expert techniques along with Blocking and Dodging. It’s very useful if you want to learn all fighting moves.
The next section, Training, offers a sparring partner to test your moves on. This should have really been what UFC was like. There are only 4 different sessions though so there is not a lot of variation here.
Lastly, you have the Advice section, which gives you actual fighting advice that applies to the real world as well. These are just cue cards and most are locked, but as you make progress in the game, they become available for reviewing.
The options area is pretty simple as well. First, you have Player Options which just allow you to reset your profile or change your storage device. Next, you adjust the brightness under Graphics. Then you can adjust the music and sound effects volume under Sound. The Language option allows you to change between English, French, German, Italian and Spanish. The last options consist of turning subtitles on or off, the Kinect Tuner and viewing the Credits.
That’s really all there is to it. I did like how it is more of a simulation being defensive and smart, however, because of the realism level it is quite boring. At least it is better than Self-Defense Training Camp in my opinion. For whatever reason though, even just being defensive this game still does give you a workout. It’s pretty cheap everywhere so if you want to add something different to your collection, but realistic, give this one a whirl.
This review is based on a retail copy of the Xbox 360 version of Fighters Uncaged
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