Extreme fitness and exercise game “UFC Personal Trainer” is out today! This intense game promises you will lose weight, build strength and improve you fighting performance. The game features some pretty cool instructors that will guide you through the exercises and make you into a machine!
Is UFC Personal Trainer worth buying?
To be honest, we didn’t have a chance yet to try out UFC Personal Trainer, but there are a couple of people on the web that have, and here are their experiences!
From RandomProdInc:
Overall for what was supposed to be a short hands on demo, I found myself pretty pushed having actually completed some solid exercises, which was awesome! The games vast offering of work outs and high level of customisability make it a great title for anyone interested in an easy work out from their own living room and the fact its coming to all major motion platforms makes it even more accessible to a wider group of gamers (Though my backing for this title goes to Kinect!).
From GamerFitNation:
UFC Trainer is the bomb so far, that’s right! The eff’n bomb! If there were any problems or glitches I didn’t see it at all. I truly believe that this game will be the best fitness game ever if it keeps the path it’s on.
From Sarcasticgamer:
Despite being a lot of hard work and not being my first choice of gaming experience I had to say I had a lot of fun with my brief time with the game. Helped by me being a bit of a UFC fan, but the general manliness of the overall presentation of the game does seem more appealing to me than the current stock of child or female orientated titles that make up the majority of motion controlled fitness titles.
Judging from these previews the game is in fact worth buying, especially if you are into fitness games! I will be reviewing this game once I receive my copy, but for now this seems like a pretty worthwhile title!
Any impressions?
Have you had a chance to play UFC Personal Trainer already? Please share your impressions with us in the comments, we’d love to know what you think of it!





Pingback: Kinect's week in review (week #26) | Kinect NEWS