184 864 BlitzTech 150x150 BlitzTech Engine, Middleware Adds Kinect & Move SupportBlitz Game Studios has announced that its BlitzTech game development tools will now feature full motion control functionality for use with the Xbox 360 Kinect and PlayStation’s Move. BlitzTech,which is used internally by the UK firm and also licensed to third parties, is a comprehensive solution, including a game engine and in-built asset management that supports remote working and in-built version control.

Titles currently in the works from Blitz that make use of the motion functionality include karaoke game Yoostar2 and an exercise title based on the popular television show of the same name, The Biggest Loser: Ultimate Workout. These games will both come out under Blitz’s family games division.

Blitz Games was founded by Philip and Andrew Oliver in 1991 and has six separate divisions that handle everything from family games to educational titles, including Volatile Games, TruSim, Blitz Games, BlitzTech, Blitz Arcade, and Blitz Academy.

Richard Hackett, Blitz Game Studios’ Technical Director, says of the new announcement:

The amazing variety of Kinect and Move titles that we’ve signed up over the last year has enabled us to really experiment with the capabilities of these new devices. We are incredibly excited about the potential of both systems and we’ve already received some great feedback on our work so far.

So, what’s your take? Do engines like these ever get the most out of Kinect or will they have to make a lot of sacrifices if they were to support Move as well?!

Thanks, Gamasutra.

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